
Ubisoft chose to bring one Assassin's Creed game, Unity, only to to current-generation consoles while releasing a separate game, Rogue, for older platforms. Other publishers and developers have made compromises in bringing their games to two console generations.
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Players will now get "the full and best experience regardless of the platform you play on."
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The decision to leave last-gen console behind and release only on PlayStation 4, Windows PC and Xbox One was made "after thorough internal testing," Techland says. However, combining all of these into one fluid experience is only possible on technologically advanced platforms." Features like these along with our core gameplay pillars - such as the player-empowering Natural Movement, threefold character development system, and vast open world - are all an inherent part of how Dying Light plays. Add to this our use of realistic, physics-based lighting technology and you really start to push the next-gen systems to the limits. "For instance, up to 200,000 objects can be displayed in the game at once.

"Much of this 'next-gen feel' is tightly connected to the technological side of Dying Light," the studio said. Techland said on its Facebook that it spent the past three years of development "making sure that all the features of our game add up to create a truly next-gen experience."

Developer Techland announced today it will no longer release the PlayStation 3 and Xbox 360 versions of the game, saying those older consoles were compromising the "core vision of Dying Light." Zombie survival game Dying Light is no longer a cross-console generation game.
